100 REM SPRITEDATEN 110 REM ***************************** 120 FOR N=8192 TO 8254:READ Q:POKE N,Q:NEXT 130 DATA 0,160,0,2,168,0,2,145,64 140 DATA 10,85,64,10,85,0,40,84,0 150 DATA 0,208,0,0,240,0,1,124,0 160 DATA 5,255,0,23,255,0,23,255,64 170 DATA 5,255,80,1,252,80,0,168,0 180 DATA 0,170,0,2,250,128,10,194,128 190 DATA 91,2,128,92,6,128,21,69,84 200 REM ***************************** 210 REM PROGRAMMSTART BEWEGEN 220 REM 230 REM VORBEREITUNGEN 240 REM 250 POKE 53280,5:POKE53281,0 260 POKE 53285,8:POKE53286,11:POKE53287,7 270 POKE53276,1:REM SPRITE 0 MULTICOLOR 280 XREG=53248:XLAUF=53264 290 YREG=53249 300 POKE 2040,128:REM SPRITEZEIGER AUF DATEN 310 POKE XREG,0:POKE XLAUF,0:POKE YREG,100:REM ANFANGSPOS. 320 POKE 53269,1:REM SPRITE 0 AN 330 REM 340 REM SPRITE ANIMIEREN 350 REM 360 FOR X=1 TO 350 370 XP=X 380 IF XP<=255 THEN POKE XLAUF,0 390 IF XP>255 THEN POKE XLAUF,1:XP=XP-255 400 POKE XREG,XP 410 NEXT X 420 GOTO310